Consider hanging out at the equipment shack to your base's left, staying still behind a crate, and then ambushing one of those roving adversarial bands from behind as they run their way to your flag.Ī common tactic on Deadlock - it occurs on other maps but Deadlock makes it a cinch - is for several players to linger close to the opposing team's flag spawn point even after the flag's been stolen. Hide behind the few obstacles near your base whenever possible. Packs of human-controlled Spartans require a heck of a bastion to keep at bay. The increased visibility couples well with the pillbox ditches to forge a scenario in which players will frequently roam in droves. But there is arguably no map where this matters as much as it does on Deadlock. It's important for some folks to play defense in Capture the Flag, be it through four-player single-flag mode or Big Team Battle. Related: Halo: Every Iteration Of The Assault Rifle In The Series, Ranked Capture the Flag Assume there's a target lock on you at all times. If the enemy can see you moving, they can just as easily see you sitting over by a bunch of shrapnel. Deadlock is a camper's dream on Total Control. But since both the Ghost and Brute Chopper rely on vehicle drops from the Pelican ships, don't count on either of them always appearing when it counts. This technically works with the Brute Chopper, too, especially if the enemy is blitzing in on-foot letting you crush them just so. Since Total Control involves capturing three circular spots at once, piloting a Ghost and driving in unpredictable circular motions while blasting your cannons can keep the rest of your team from prying eyes as they crouch about and claim a zone. We mentioned earlier that Ghosts can be helpful on Deadlock despite its general anti-vehicle bend. ![]() Armor is a predominantly cosmetic affair in Halo Infinite, but don't let that stop you from dressing up in dark greens here. Other "safe" zones (it's all quite relative, after all) include thick shrubbery jutting out at the bases' edges. ![]() If you're a sniper, for instance, there's a spot near a crashed Wasp that overlooks a cliff two red fences here do a surprisingly decent job at concealing people who lean into them from behind as far as possible. ![]() The saving grace here is that the outer edges of the map near each base have various obstacles and debris that can be used for cover. where other players can lie in wait for ambush. It's a sprawling coliseum-style region (in truth, a Banished forward operating base) where one's only hope of escaping difficult shootouts in the tunnel-like ditches often involves spending precious time climbing to higher elevations. In fact, second, third, and even fourth glances tend to support that claim. SlayerĪt first glance, Deadlock almost appears to be designed around Slayer and nothing but Slayer. But there are still a few good tricks for each activity that can absolutely help turn the tide. Your options are generally limited since it's harder to remain unexposed to other players for long. There are fewer deviations in strategy for each of Deadlock's four modes than what can be found in Highpower and Fragmentation.
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